Sea Spirit
Species: Sea Spirit. Type: Sea Spirit. Class: Fiend. Align: Good. Gender: N/A.
Level: 20 + 1-D12. Damage-Points: 2-D100 x level.
Number encountered: 1-D6 +1.
Experience-Points: 90 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell: 40, Sixth Sense: 40, Taste: 0, Touch: 40, Vision: 40, Charisma -: Appearance: See: "Description". Speech: 0 (See: "Special Abilities"),
Constitution: 100, Coordination: 40, Dexterity: 40, Intelligence: 4, Mental-Strength: 80,
Strength: 200, Wisdom: 4.
Movement:
Flying: Can't. Grounded: Can't. Swimming: 32.
Luck: 1-D6 per level.
Oxygen-Points: This creature is a water breather.
Blood-Points: 300.
Attacks:
Bite ----------- : 1
Damage ------ : 1-D20 (+1-D20 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : While is combat: There will be a 20% chance of this creature emitting a flash of severely bright illumination that will blind all creatures within 6 spaces (30'). An avoidance-roll vs. "Paralysis" must be successful to avoid being blinded for 1-D4 turns. If the Sea Spirit is level 32, the blinding duration will be 1-D4 hours instead of turns, and the avoidance-roll will be at 1/2 chance (half the strength of the creature). Game Master: Even a rider is susceptible to this ability, but the Sea Spirit will attempt to protect him or her after being caught in this defensive attack.
Defense: 10 (40 if 32nd level). The illuminated body of this creature makes it easier to hit.
Offense: 40 (60 if 32nd level).
Treasure: %Roll needed to have money and treasure:
02+ for 2-D4 item checks.
Begin rolling on the Rare chart.
Additional treasure checks are as follows:
20% chance of having 1-D4 Artifacts.
35% chance of having 2-D4 random Special Gems.
15% chance of having 1-D2 Oracles.
10% chance of having 1-D2 Relics.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Length: 60'. Weight: 90,000 Lbs., Skin color: Luminescent-yellow, Skin texture: Like a whale's skin, Eye color: Luminescent-orange, Eye shape: Large sized and oval. Posture: Manta-like.
The Great Sea Turtle appears as an illuminated manta-like creature, very large in size.
Dislikes ----- : Evil natured creatures.
Disposition - : Like the whale, this creature is gentle. It's disposition is such that it will give humanoids a chance at friendship. If trust is broken, it will never give a second chance.
Fears -------- : None.
Habitat ------ : Oceans.
Immunities - : Beguile, Charm (natural charm not included).
Life-span --- : Lesser Immortal (this creature can be slain, but will never die of natural causes).
Likes -------- : Quanari Pearls. For each Quanari Pearl given to the Sea Spirit, a single item may be chosen from its treasure.
Needs ------- : Basic needs of life (food, water, shelter, Etc.).
Note --------- : When a Sea Spirit takes notice of a humanoid, it will contact it to come swim with it, bearing him or her into an adventure if desired. If accepted, the rider and the creature will be mind-linked, but only in forms of feeling (yearning, fear, happiness, curiosity, longing, Etc.).
Special Abilities:
Preservation: Breathing will be suspended while in contact with this creature, and the crushing pressure of the deep will have no effect. If contact is broken, the rider will be protected by Preservation for 1 hour before Preservation wears off.
Telepathy: As the Psychic's spell. Target must be in eyesight of the Sea Spirit. All communication will come in the forms of feeling, not words. See: "Note".
Special Defenses:
Damage-Reduction: 30
Special abilities to turn:
Acid --------- : 51+
Blunt -------- : 21+
Cold --------- : Immune.
Electricity -- : 60+
Fire ---------- : Can't
Needle ------ : 61+
Sharp -------- : 31+
Resistances:
Magic ------------- : 10%
Mental-Attack -- : 10%
Spiritual-Attack - : 10%
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-1 (or better) magical weapon to harm.